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Argo 1.586 Posted January 11 [ GAMEPLAY ] – When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn. – Fixed bots not navigating properly in Warmup arenas. [VIEW MODELS] – Reduced size of SWAT sleeves matching all existing models. [ MISC ] – Fixed a crash in Windows dedicated server when “version” command is issued. – Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches. – Adjusted Retakes clip areas in Mirage and Train [ PERFECT WORLD ] – Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China. [ MAPS ] Ancient – Further optimizations – Fixed some clipping bugs Cache -Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!) -Fixed Cargo containers not having their proper colors. -Fixed bomb explosions being visible above the A site. (Thanks markman2575!) Engage – Removed several boost spots – Added stairs in the garage for better rotation flow – Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site – Removed “office” area on mid – Added ladder on A upper CT side – Both entrances of the hut are now wider for better player traffic flow between A-site and Mid – Lowered A upper and bridge to make entire bombsite more readable – Removed several awkward angles on A-site – Removed excessive areas on A-site – Removed clutter on A-site – Better FPS around the whole map Guard – Widened inner part of connector – Reduced size of restaurant corner – Adjusted tarp positions on truck to eliminate some angles – Lowered half-wall at stairs – Adjusted timings by pushing CT spawns back a bit – Shifted crates next to tower further towards pit – Enhanced visibility for various long range angles – Removed electric box next to bikes – Reduced amount of breakable glass at shop – Blocked angle from CT boost to pit – Increased size of ladder hole – Added location names – Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE) – Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998) – Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE) – Fixed various bomb stuck spots (Thanks Joaokaka1998) – Fixed player stuck spot on street (Kerluck) – Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck) – Minor visual adjustments and enhancements 1 1 Share this post Link to post Share on other sites