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Argo last won the day on July 27

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About Argo

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    Gândește global, acționează local.
  • Birthday 08.03.1990

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About Me

  • About me
    Oamenii vad doar ceea ce sunt pregătiți sa vadă.

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  1. Acceptat. PM cu nick si pass.
  2. Pro, avem nevoie de admini.
  3. Argo

    Donatie Jngermafiot

    Astazi 17.06.2021, comunitatea csfree.ro a primit o donatie din partea lui JngerMafiot. ( A revenit in forta). Asteptam si colaborarea a celorlalti din staff. Multumim si mult respect din partea la toti!
  4. CS:GO Update [NON-PRIME] – Non-Prime status accounts will no longer earn XP, Ranks, Skill Groups, item drops, or Prime status through play time. – Non-Prime accounts will not be able to participate in Ranked matches. – Non-Prime accounts will not be able to activate Bonus Rank XP items and can no longer claim Service Medals. [UNRANKED MATCHES] – Introducing Unranked matches for Competitive, Wingman, and Danger Zone game modes. — While still using skill-based matchmaking, Unranked matches do not affect Skill Group and have no Skill Group party restrictions. — Non-Prime accounts are restricted to Unranked, whereas Prime accounts may choose between Ranked and Unranked. — Ranked matches will always be with other Prime players, exclusively, whereas Unranked matches will be created from the mixed pool of Non-Prime players — and Prime players that have chosen to play Unranked. [VSCRIPT] – Added “DebugDrawBoxAngles” to draw oriented bounding boxes. Usage: DebugDrawBoxAngles( ent.GetOrigin(), ent.GetBoundingMins(), ent.GetBoundingMaxs(), ent.GetAngles(), r, g, b, a, time); – Added “GetBoundingMinsOriented” and “GetBoundingMaxsOriented” functions that return the axis-aligned bounding box of an entity taking its current orientation into account. [MISC] – Scrimmage has been removed from Competitive matchmaking, and has been replaced by Unranked matchmaking. – Added Import button to Workshop Workbench that takes a .tga file and generates a .vtf file. If the .tga file name contains “_normal” the generated .vtf file will be compiled with the ‘normal’ flag.
  5. [ MISC ] – Added option ‘2’ to sv_damage_print_enable, which, when set, will only print damage output after round has ended. – Coach positions are now saved in round backup files. – In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the “open_buymenu” command. – In Retakes, armor value now remains fixed during card selection. [ VSCRIPT ] – Fixed bounding box issue for rotated entities. [ MAPS ] – Ancient — Art-revision on bombsite B and surrounding area — Higher contrast base textures at B for better player reads — Fixed random missing micro-polygons in bomb B totem/sculpture — Recolored plywood throughout the map for better contrast — Straightened out broken-wall passage to bombsite B — Tweaked spawnpoint placement for both teams – Grind — Reduced lurk positions in mid for more fluid rotations. — Lowered cover on A Short to allow boosting over smokes. — Removed unintended boost locations. — Fixed multiple bomb stuck spots. — Minor quality of life and art updates. – Mocha — Clipping improvements. — Navigation mesh improvements. — Added additional bombsite markers. — Bug fixes: deathmatch gamemode spawns, CT spawn soundscape, minor lighting errors. – Cache — Performance optimizations. (Thanks leplubodeslapin!) — Reduced bird sounds volume. — Reduced contrast on some textures. — Brightened sky slightly. — Fixed minor issues. (Thanks imik!) — Restored vivid color to select textures and models. — Restored select details even on lowest graphical settings.
  6. Acceptat. PM cu nick si pass.
  7. Acceptat. PM cu nick si pass.
  8. De cand se da ban pentru cfg cu cateva bind-uri? Rog ownerii si cine poate sa dea unban: -> STEAM_1:1:536132984 | |
  9. Argo

    Donatie SWM

  10. Acceptat. PM cu nick si pass.
  11. [MAPS] – Anubis — Reskinned the signs and information boards — Fixed the wallbang through the trim on the mid building between double door and the CT house — Added some grenade clips to prevent weird grenade bouncing on A heaven – Engage — Fixed several visual issues — Removed boost spots — Updated Bot NAV (Thanks Ham) – Apollo — Multiple exploits, clipping faults and boosts etc. fix based on the feedback of Oliv1er and timure of the MapInk Discord — Fixed spawn boost exploit (thanks Marius) — blocked guns going out of CT spawn so much with a big sign. (thanks Fnugz) – Frostbite — Removed window glass from buildings to improve gameplay — Fixed exploit in Town — Fixed stuck spots — Fixed certain visual errors — Adjusted border clipping — Fixed floating exploding barrel/turret spawns — Adjusted prop fade distance in the bunker — Added drone clips to buildings at Tourist and Radio [MISC] – Pings no longer highlight players. This eliminates any instances of being able to reveal a hidden enemy. – Fixed a bug which caused the incorrect footstep sounds to be played on some surfaces. – Fixed short-handed bonus being given in Guardian mode. – Fixed visual shuffle in map vote at end of match.
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