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Argo last won the day on February 26

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About Argo

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    Gândește global, acționează local.
  • Birthday 08.03.1990

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    Oamenii vad doar ceea ce sunt pregătiți sa vadă.

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  1. FaZe Clan care s-a dovedit a fi o forță de neoprit și a reușit performanța de a câștiga marea finală cu un scor de 2-0 in fata lui NaVi. Astăzi lansăm capsula cu autografele jucătorilor, aceasta conținând abțibilduri sub formă de abțibilduri pe hârtie, sclipitoare, holografice și aurii. Sărbătorește victoria lui rain, karrigan, broky, ropz și Twistzz cu noile abțibilduri. 50% din venituri vor merge către echipele și organizațiile participante la campionatul major. Iar, astfel, campionatul major Antwerp ia sfârșit.
  2. Update nou de CSGO. 22/02/2022 [OPERATION RIPTIDE] – Operation Riptide has come to an end. Players who have unredeemed operation stars will have until March 27th to claim their operation rewards. – All game modes introduced during Operation Riptide remain available. [MAPS] – Basalt, Insertion II, Ravine, Extraction, and County have been removed from their respective map pools – Iris and Climb have been added to official matchmaking in Casual, Competitive, and Deathmatch game modes. – Crete and Hive have been added to official matchmaking in Wingman game mode. – Vineyard and Ember have been added to official matchmaking in Danger Zone game mode.
  3. Salut Din lipsa de admini si jucatori serverul de cs 1.6 ramane momentan inchis.
  4. ai gresit comunitatea
  5. NAVI sunt câștigătorii PGL MAJOR STOCKHOLM! s1mple: "Mi-am spus că voi rămâne la NAVI și voi câștiga un Major cu ei, mi-am promis și am reușit. Multă lume nu a crezut și a făcut glume, dar am reușit, la naiba, Majorul este al nostru." NAVI CÂȘTIGĂ PGL MAJOR STOCKHOLM PESTE G2; INTRĂ ÎN ISTORIE FIIND NEÎNVINSĂ!
  6. [STOCKHOLM 2021 CS:GO MAJOR CHAMPIONSHIP] – The “Stockholm 2021 Viewer Pass” and the “Stockholm 2021 Viewer Pass + 3 Souvenir Tokens” are now available for purchase. 50% of the proceeds go to the teams and organizations taking part in the PGL Stockholm 2021 CS:GO Major Championship. – With a Viewer Pass, you’ll get: — An upgradable Stockholm 2021 Event Coin. — Access to the Stockholm Pick’Em Challenge. — Unlimited team graffiti for the duration of the event. — Steam.tv team flair. — Access to Stockholm 2021 Souvenir Packages. – Team stickers and patches are available for purchase. [MISC] – Enabled grenade donation purchases from the buy wheel. – Fixed a bug where spectators sometimes wouldn’t correctly see donated weapons. – Fixed a bug where disconnected and reconnected players could exceed grenade purchase limits. [AI – BEHAVIOR TREES] – Added the following nodes: decorator_game_event, action_drop_active_weapon, action_inspect_current_weapon, action_standup, action_custom_buy. – Added variables: BombIsBeingDefused, AccountBalance, IsBlind, BlindnessPercentage. – Fixed a bug where node “condition_owns_item” wouldn’t work with “item_defuser” / “item_cutters”. – Fixed a bug where bots would incorrectly include themselves when sensing other players. – Added support for “team_filter” when sensing grenades. – Node “action_wait” now supports “@convar” references
  7. [MUSIC KITS] – Added the bbno$ – u mad! Music Kit, available in regular and StatTrak™ versions [GAMEPLAY] – Danger Zone — Respawning players are no longer able to select respawn locations that should have been prohibited by the spawnmask map — Smoothed camera motion when using ExoJump [MISC] – Added new VO for Trapper and Trapper Aggressor agents – Adjusted ragdoll physics [MAPS] – Dust 2 — Re-tired visblocker from T spawn to mid — Blocked unintended wallbang – Insertion 2 — New glass texture for windows in office, to make it easier to see from inside if the glass is broken or not — Other minor tweaks – Ravine — Fixed bomb stuck spot near spawn — Clipping fixes — Updated radar – Basalt — Added a reception desk to B Connector — Added an additional window to Red Barn — Removed railing on A for easier movement — Visual upgrades to bombsite B — Visual upgrades to Red Barn — Added literature — Added a fuzzy carpet — Small visual upgrades across the whole map – County — Disabled physics on window at creek house — Removed possibility to set metal frame of the quarry building in motion — Set proper scale on metal containers — Improved cliff models collision — Clipped cave ceiling and wooden roofs in order to prevent players from getting stuck while using exojump — Fixed collision on aspen tree models to prevent players from getting stuck — Fixed global sound on bunker doors — Fixed all reported stuck spots while jumping — Increased fade distance for corn field — Clipped beach part of the map to prevent players from escaping the map with bump mines — Extended watertower ladder — Fixed reported floating barrels/turrets — Made waterfall floor more shallow so that the items can be picked up — Closed of some of the rooms in haunted mansion — Renovated haunted mansion — Removed killzone on the left side of the bridge — Optimizations
  8. [MISC] – Fixed crash that would sometimes occur when users would play Danger Zone multiple times in a row. – The giant X on the ground at the bombsite for Week 1 Guardian Mission It’s Raining Sharks will no longer disappear. – Removed cl_forcepreload and the client launch option preload; these options were copy/pasted from configs on the internet but would cause crashes, slow loading times, and stuttering. – T side will no longer be able to buy-via-donate the Riot Shield. – The maximum cooldown penalty for griefing has been increased from 1 day to 14 days. – Fixed bug in accept popup localized string.
  9. [MISC] – Fixed a rare incorrect game settings error when trying to play some game modes. – Fixed grenades ammo problem on servers with sv_infinite_ammo 1 setting. – Fixed a wave file fatal error when force precache launch setting was used. – Fixed a scrolling regression in workshop maps list. – Fixed material seams on several Guerrilla Warfare agents. – Fixed voice mismatch for Gendarmerie agents. – Fixed the name and voice of Elite Crew distinguished tier agent “Jungle Rebel | Elite Crew”. – Added several missing knife finish textures. [SDK] – Updated lights.rad file with the latest lighting information for map creators. [MAPS] Ancient – Updated radar image to match the latest map changes. County – Replaced env_sprites with clientside version – Removed point_spotlights – Replaced some of the physical props with non-networked versions – Updated radar image – Optimalisation
  10. [OPERATION RIPTIDE] – Introducing Operation Riptide, featuring new maps, new missions, and new ways to play your favorite game modes! Activate an Operation Riptide Pass and complete your missions to earn rewards including all new agents, weapon collections, stickers, and patches. [GAME MODES] Private Matchmaking Queues — Generate a Queue Code and share it with your friends to create a private Premier match on Valve servers — Or, select one of your Steam Groups and play a match exclusively with other members of that group Short Competitive — Added the option to select a preference for match duration in competitive Matchmaking: Short (MR 16), Long (MR 30), or No Preference. Deathmatch — Added the option to select Classic Deathmatch, Team Deathmatch (first team to 100 kills wins), and Free-for-all Deathmatch (all players are enemies). Demolition — Reduced max rounds to 10 and eliminated half-time team swap. — Reduced round time — Adjusted weapon progression Arms Race — Adjusted weapon progression — Players now receive a health-shot after three kills [GAMEPLAY] – Grenades can now be dropped just like weapons. – Vision after death reduced from 3.0s to 2.0s (vision by headshot reduced from 1.0s to 0.5s). – Deagle — Reduced body damage – M4A1-S — Increased body damage – Dual Elites — Reduced price to $300 – Riot Shield — Added the Riot Shield heavy weapon to the buy menu, currently purchasable by CTs in Casual Hostage map groups. [MAPS] – County has been added to official matchmaking in Danger Zone game mode. – Basalt and Insertion II have been added to official matchmaking in Competitive, Casual, and Deathmatch game modes. – Ravine and Extraction have been added to official matchmaking in Wingman game mode. – The following maps are no longer available in official matchmaking: Grind, Mocha, Pitstop, Calavera, Frostbite. Dust2: – Slight visibility tweak from T spawn through mid – Improved visibility into B back site from upper tunnels Inferno: – Made gate at top of banana solid – Revised 1v1 layout – Minor bug fixes Ancient: – Increased size of plantable area in both bombsites – Fixed bullet penetration on plywood surfaces – Further optimizations – Added 1v1 arenas
  11. Acceptat. PM cu nick si pass.
  12. Pro, avem nevoie de admini.
  13. CS:GO Update [NON-PRIME] – Non-Prime status accounts will no longer earn XP, Ranks, Skill Groups, item drops, or Prime status through play time. – Non-Prime accounts will not be able to participate in Ranked matches. – Non-Prime accounts will not be able to activate Bonus Rank XP items and can no longer claim Service Medals. [UNRANKED MATCHES] – Introducing Unranked matches for Competitive, Wingman, and Danger Zone game modes. — While still using skill-based matchmaking, Unranked matches do not affect Skill Group and have no Skill Group party restrictions. — Non-Prime accounts are restricted to Unranked, whereas Prime accounts may choose between Ranked and Unranked. — Ranked matches will always be with other Prime players, exclusively, whereas Unranked matches will be created from the mixed pool of Non-Prime players — and Prime players that have chosen to play Unranked. [VSCRIPT] – Added “DebugDrawBoxAngles” to draw oriented bounding boxes. Usage: DebugDrawBoxAngles( ent.GetOrigin(), ent.GetBoundingMins(), ent.GetBoundingMaxs(), ent.GetAngles(), r, g, b, a, time); – Added “GetBoundingMinsOriented” and “GetBoundingMaxsOriented” functions that return the axis-aligned bounding box of an entity taking its current orientation into account. [MISC] – Scrimmage has been removed from Competitive matchmaking, and has been replaced by Unranked matchmaking. – Added Import button to Workshop Workbench that takes a .tga file and generates a .vtf file. If the .tga file name contains “_normal” the generated .vtf file will be compiled with the ‘normal’ flag.
  14. [ MISC ] – Added option ‘2’ to sv_damage_print_enable, which, when set, will only print damage output after round has ended. – Coach positions are now saved in round backup files. – In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the “open_buymenu” command. – In Retakes, armor value now remains fixed during card selection. [ VSCRIPT ] – Fixed bounding box issue for rotated entities. [ MAPS ] – Ancient — Art-revision on bombsite B and surrounding area — Higher contrast base textures at B for better player reads — Fixed random missing micro-polygons in bomb B totem/sculpture — Recolored plywood throughout the map for better contrast — Straightened out broken-wall passage to bombsite B — Tweaked spawnpoint placement for both teams – Grind — Reduced lurk positions in mid for more fluid rotations. — Lowered cover on A Short to allow boosting over smokes. — Removed unintended boost locations. — Fixed multiple bomb stuck spots. — Minor quality of life and art updates. – Mocha — Clipping improvements. — Navigation mesh improvements. — Added additional bombsite markers. — Bug fixes: deathmatch gamemode spawns, CT spawn soundscape, minor lighting errors. – Cache — Performance optimizations. (Thanks leplubodeslapin!) — Reduced bird sounds volume. — Reduced contrast on some textures. — Brightened sky slightly. — Fixed minor issues. (Thanks imik!) — Restored vivid color to select textures and models. — Restored select details even on lowest graphical settings.
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